Jackson's Archeology

A Nixie, A Pixie, And A.. Drow?

The party fills it's ranks in an interesting place

The group arrives at the hamlet containing The Squeaky Pixie and, after procuring a room, heads to the tavern, Kodiak staying outside to cover the exit. As they walk in they see an odd managerie of patrons. The creatures better known for being killed by adventurers far outnumber the humans, and they don’t see anything else really, save one half-elf waitress, who stumbles and drops the tray she was carrying with a loud clatter. The gargoyle bartender yells at her to be more careful, and she cowers as she apologizes repeatedly, clutching a necklace with one hand as she cleans up the mess with the other.

Jik starts off the recruitment drive by going over to the table of a nixie by the name of Rayvylln. He finds out that she is an Oracle, just what the party needs, and does his best to recruit her, but is unsuccessful, so he brings her over to the group’s table for the others to help convince her. She hears enough to decide to give them a chance, and the party splits up to cover more ground.

Jik takes initiative again and goes over to the table of a human man named Hassar and, after a short conversation and finding some sort of interest in the group’s tengu, he agrees to join with the group. Jik then proceeds to hit on the half-elf waitress, failing miserably, then hits on the human watress, getting shot down. He returns to the inn to sulk and retain what remaining dignity he has.

Cal heads over to a group of three people sitting at a table: a female dust mephit, a female human, and a male human, specifically interested in the mephit. He tells them about the party, asking if they’d be interested in tagging along, to which the dust mephit, Olive, eagerly agrees to, but the female human, Septia, seems more interested in him. The human man, James, agrees to join, and Cal quickly leaves the tavern with Septia to find a room for the two of them to enjoy.

Never spies a harpy in the tavern and, after noting that she seems much more collected than your average harpy, goes over to chat with her. He buys her a few drinks and explains the proposition, to which she accepts after being talked into it. He then buys her a few more drinks and gives her another proposition. Grace (the harpy) and Never then leave to find a room of their own.

When they see each other in the dining area of the tavern, Never and Cal decide to return to the bar later that night to look for more recruits. They bring Rayv along as well, though she informs them that she only wants to tag along to monitor the two of them, not to help. While the bar is mostly empty, the two are surprised by what they DO find. A female drow sits at the bar on the end closest to the door, elegantly dressed, while a wraith “sits” at the other end, a beverage with white vapors rising from it sitting in front of.. it. A lanky wolf with redish-brown fur sits upon one of the stools, it’s head resting on the bar. Over at the tables, a man seemingly made of shadows turns a dagger around in his hand and a pretty woman who was there earlier sits at the same far table. The bartender is another mephit, but with light blue skin, and the waitress appears to be a sea hag.

Never avoids the drow and walks over to the wolf, intending to pet it, but is surprised when it speaks to him. As he talks with the wolf, Cal approaches the drow to speak with her, curious as to what a drow is doing on the surface, especially one who doesn’t fit the typical description of a follower of Eilistraee. Cal enjoys a few drinks with the drow woman, who goes by the name Haku, while chatting with her, and eventually wears her down and gets her to agree to join the group. He the wears her down and convinces her to return to the inn with him, but finds that there are no more rooms available (the party alone already taking up three of them). He decides to attempt a trick only a man like his father could pull off, and goes to the room that Septia is in. He then manages, against all odds, to convince Septia and Haku that three is not a crowd, and more is indeed merrier. He also fails to get either of their names until the following morning.

So by the unspoken, unofficial contest between the three, the new official unofficial leader of the party (given Jackson’s absence) is Calsu, having preformed much more talented at the competition of.. “skill”.

Kodiak remains mostly ignorant, possibly blissfully so.

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